synthesis-and-sound-design category
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                 Attack, Decay, Sustain, Release shapes for amp, filter, and pitch. Short A/D = percussive; long R = pads. more 
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                                            Synthesis and Sound Design
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                                LP/HP/BP/Notch with 12/24 dB slopes; ladder, OTA, state-variable each impart different character. more 
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                                            Synthesis and Sound Design
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                                Frequency-modulating one oscillator with another to generate complex spectra; carrier/modulator ratios shape timbre. more 
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                                            Synthesis and Sound Design
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                                Add white/pink noise for air, transients, or snares; filter and envelope shape to taste. more 
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                                Hard-resetting a slave oscillator to the master’s phase for aggressive, harmonically rich sweeps. more 
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                                            Synthesis and Sound Design
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                                Record and re-import processed audio for further mangling (pitch, time, granular) to create unique timbres. more 
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                                            Synthesis and Sound Design
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                                Multiplies two signals to produce sum/difference frequencies; metallic, bell-like textures. more 
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                                            Synthesis and Sound Design
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                                Combine complementary layers (attack, body, tail). Manage phase, EQ overlaps, and envelope timing. more 
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                                            Synthesis and Sound Design
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