Music Glossary: electronic-production-and-sound-design category

Sum sine partials with envelopes/filters; precise but CPU-heavy. more

Clip, fold, wave-shape, bit-crush; pre/post filter routing changes color. more

ADSR variants, curves, multi-stage envelopes for plucks, pads, and swells. more

12/24 dB/oct LP, HP, BP, notch; drive and key-track for musical response. more

Frequency-modulate carriers with modulators; operators, ratios, index define timbre. more

Vowel filters, formant shifting, and vocoding for vocal-like tones. more

Legato vs always-on glide; time/curve shape for stylistic slides. more

Micro-slices (grains) reassembled for textures; control density, size, position. more

Route slow/fast LFOs and sources to targets; scale via macros and sidechain. more

Tie multiple parameters to few macros for performance and recall. more

Random/filtered noise to modulate pitch/cutoff for analog-style instability. more

Print sound-design passes to audio; free CPU and enable destructive edits. more

Modulate start/end/loop points for rhythmic chops and glitch. more

Ducking pad/bass via compressor or volume shaper keyed by kick. more

Widen mids/highs; keep sub mono (≤120 Hz) for translation. more

Oscillators → filter → amp; shape harmonics with low/high/band-pass filters. more

Use amp/env, click layers, and attack filters to define transients. more

Duplicate oscillators; detune/spread for width; beware mono low-end. more

Scan through evolving single-cycle tables; position and warp for movement. more