electronic-production-and-sound-design category
Additive SynthesisSum sine partials with envelopes/filters; precise but CPU-heavy. more
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Distortion TopologiesClip, fold, wave-shape, bit-crush; pre/post filter routing changes color. more
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Envelope ShapesADSR variants, curves, multi-stage envelopes for plucks, pads, and swells. more
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Filter Types & Slopes12/24 dB/oct LP, HP, BP, notch; drive and key-track for musical response. more
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FM Synthesis (Basics)Frequency-modulate carriers with modulators; operators, ratios, index define timbre. more
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Formant & Vocal SynthesisVowel filters, formant shifting, and vocoding for vocal-like tones. more
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Glide/Portamento TacticsLegato vs always-on glide; time/curve shape for stylistic slides. more
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Granular SynthesisMicro-slices (grains) reassembled for textures; control density, size, position. more
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LFO & Mod MatrixRoute slow/fast LFOs and sources to targets; scale via macros and sidechain. more
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Macro Control DesignTie multiple parameters to few macros for performance and recall. more
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Noise as Mod SourceRandom/filtered noise to modulate pitch/cutoff for analog-style instability. more
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Resampling WorkflowPrint sound-design passes to audio; free CPU and enable destructive edits. more
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Sample Start/End ModModulate start/end/loop points for rhythmic chops and glitch. more
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Sidechain PumpDucking pad/bass via compressor or volume shaper keyed by kick. more
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Stereo Imaging & Mono BassWiden mids/highs; keep sub mono (≤120 Hz) for translation. more
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Subtractive SynthesisOscillators → filter → amp; shape harmonics with low/high/band-pass filters. more
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Transient Shaping (Synth)Use amp/env, click layers, and attack filters to define transients. more
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Unison & DetuneDuplicate oscillators; detune/spread for width; beware mono low-end. more
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Wavetable SynthesisScan through evolving single-cycle tables; position and warp for movement. more
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