audio-theory-and-acoustics category
                A/C/Z WeightingStandardized filters for SPL measurement approximating human sensitivity (A), mid-level (C), or flat (Z). more 
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                                AbsorptionConversion of acoustic energy to heat inside porous/viscoelastic materials; reduces reflections. more 
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                                Acoustic ImpedanceOpposition to acoustic flow; mismatch between media/surfaces causes reflection/transmission. more 
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                                AliasingUndesired mirrored frequencies caused by sampling content above Nyquist; sounds like inharmonic tones. more 
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                                AmplitudeMagnitude of pressure deviation from ambient; correlates to perceived loudness but not linearly. more 
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                                Anti-Aliasing FilterLow-pass filter applied before A/D to remove content above Nyquist and prevent aliasing. more 
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                                Axial/Tangential/Oblique ModesAxial involve one dimension; tangential two; oblique three—each with decreasing strength. more 
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                                Bark ScalePsychoacoustic frequency scale dividing the spectrum into 24 critical bands. more 
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                                Bass TrapLow-frequency absorber (porous, panel, or resonant) targeting modal peaks/nulls. more 
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                                Binaural AudioHeadphone playback technique using HRTFs/ear-recordings to recreate 3D spatial cues. more 
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                                Bit DepthNumber of bits per sample determining quantization steps and theoretical dynamic range (6.02 dB/bit). more 
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                                Comb FilteringPeaked/notched response from summing a signal with a delayed version (reflections or dual mics). more 
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                                Convolution ReverbReverb created by convolving audio with a measured or synthesized impulse response. more 
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                                Crest FactorRatio between peak and RMS level; higher values indicate more transient material. more 
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                                Critical BandsFrequency bandwidths of the auditory system where masking interactions are strongest; basis for Bark/ERB scales. more 
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                                Critical DistanceDistance where direct and reverberant sound fields are equal in level; beyond it, clarity drops. more 
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                                DecibelLogarithmic unit expressing ratios of power or pressure. For pressure, dB ∝ 20·log10(P/P₀). more 
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                                DecouplingMechanical separation to reduce structure-borne transmission (resilient channels, clips, isolation mounts). more 
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                                DiffusionScattering of reflections over time/space to reduce coloration while maintaining liveliness. more 
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                                DitherLow-level noise intentionally added before bit-depth reduction to decorrelate quantization errors. more 
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                                Dynamic Range (Audio)Difference between the noise floor and maximum level (noise-limited or headroom-limited). more 
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                                Early ReflectionsFirst discrete bounces arriving after the direct sound; dominate apparent source width and clarity. more 
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                                Equal-Loudness CurvesPhon/sone curves mapping SPL needed at different frequencies for equal perceived loudness (Fletcher–Munson/ISO 226). more 
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                                ERB ScaleEquivalent Rectangular Bandwidth model describing auditory filter widths across frequency. more 
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                                Eyring EquationModified RT60 formula better matching rooms with higher absorption. more 
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                                Flanking PathsUnintended sound transmission routes (structure, vents, gaps) bypassing main partitions. more 
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                                Floating FloorFloor system isolated by elastomeric mounts or layers to limit structure-borne noise. more 
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